バンプマッピングとは?

地球儀 (凹凸付き)

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Go to /ThreeJSExam/globe_bump.html

https://github.com/kagyuu/ThreeJSExam/blob/master/globe_bump.html

<!DOCTYPE html>
<html lang="ja">
<head>
    <meta charset="utf-8">
    <title>Globe and Texture</title>
    <style>
        div {
            border : 1px solid;
        }
    </style>
</head>
<body>
    <div id="webgl_view"></div>
    <script type="text/javascript" src="three.js" charset="utf-8"></script>
    <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/2.0.3/jquery.min.js"></script>
    <script>

var height = 640;
var width  = 640;

var container = $('#webgl_view');
container.css({
    height :  height + "px",
    width  : width + "px"});

// (1) 球体
var geometry = new THREE.SphereGeometry(1, 32, 32);

var material = new THREE.MeshPhongMaterial({
    map: THREE.ImageUtils.loadTexture('land_shallow_topo_2048.jpg') ,
    bumpMap: THREE.ImageUtils.loadTexture('srtm_ramp2.world.5400x2700.jpg') 
});

var sphere = new THREE.Mesh(geometry, material);
      
// (2) ライト(平行光)
var light = new THREE.DirectionalLight(0xffffff);
light.position.x = Math.sin(Math.PI * 23.4 / 180.0);
light.position.y = Math.cos(Math.PI * 23.4 / 180.0);
light.position.z = 0;

// (3) 環境光
var alight = new THREE.AmbientLight(0x444444);

// (4) Scene
var scene = new THREE.Scene();
scene.add(sphere);
scene.add(light);
scene.add(alight);

// (5) Camera (視野角, アスペクト比(縦横比), 描画対象(最小距離), 描画対象(最大距離)
var camera = new THREE.PerspectiveCamera(90, (height / width), 0.1, 10);

// (6) WebGL Renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(height, width);
renderer.setClearColor(0x101010);
renderer.clear(true);

container.append(renderer.domElement);

// (7) Animation (Rotate)
function animation() {
    var time = (new Date()).getTime();
    
    sphere.rotation.y = time / 3000;
    
    camera.position.x = 1.5 * Math.sin(-1.0 * time / 10000);
    camera.position.y = 1.0 * Math.sin(time / 10000);
    camera.position.z = 1.5 * Math.cos(-1.0 * time / 10000);
    
    camera.lookAt(new THREE.Vector3(-1.0 * camera.position.x,-1.0 * camera.position.y,-1.0 * camera.position.z));

    renderer.render(scene, camera);
    
    requestAnimationFrame(animation);
}

animation();


    </script>
</body>
</html>


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Last-modified: 2016-07-07 (木) 22:12:17 (3072d)
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ISBN10
ISBN13
9784061426061